So let’s get this going shall we?
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So let’s get this going shall we?

Last year we quietly launched E3Feed just before E3 2008 to mild fanfare.
This year we've completely revamped the site. It's better, faster, stronger.
Besides a slick new design, some new features we've added include a more twitter-like automatic updating system, the ability to customize rss feeds, trending topics, and automatically populated preview images for most stories and videos.
For the uninitiated, E3Feed is a kind of automatic E3 news aggregator that pulls stories from dozens of popular news sources, swirls them around in a dusty cauldron, and pulls out only the E3-related stories. Everything is sortable, searchable, and subscribeable.
So stop wasting time refreshing 46 different tabs with different game news sites looking for E3 info, just leave your browser pointed at E3Feed.com
[e3feed.com]
Head on over there and be sure to bookmark the page!
[e3feed.com]
Lucky that I should get it done now, at 3am the morning E3 begins and the floodgates of screenshots and media kits are opened. Like everything else on this site, it's still a work in progress, so any feedback can be left in the comments of this story.
Right now it makes nearly exclusive use of JavaScript, which isn't very friendly to most mobile browsers and people who think any type of HTML newer than baggy pants will explode their computers. A flat, static, boring alternative will be available eventually.

GameBump is officially seeking to hire talented writers who are interested in working within the gaming journalism field, so if you've got mad writing skills, have a drive for seeking out the latest gaming news and reviews, and know your way around a console or two, you're just what this new, fresh site is looking for. It also helps if you can take a joke (see above).
Applicants need not have experience working on another site, but they must include some recent writing samples to prove they're not in the fifth grade. Accepted applicants will be put on probation until they find their niche, be it news, reviews, previews, editing, interviews, editorials, or various features. Previous experience within the industry is an obvious plus, but mostly we're interested in people with a passion for videogames who'd like to join this exclusive, innovative team.
GameBump is also searching for additional programmers and graphics designers to help lighten the load on the rest of us; simply include the position you're looking at in the subject line of the email and our very own programming or graphics specialists will talk with you about specific knowledge you should already have.
At current all positions are volunteer, but you get free games, the chance to attend events/trade shows under the GameBump name, work experience, contacts, published material, and some flashy text for your resume. Also, you get to hang out with me and/or Aaron Dunlap - that's an experience that can't be replicated in and of itself.
We look forward to hearing from some great and talented people.
Instructions:
- Include your position in the subject line, either: staff writer, general contributor, programmer, editor, or graphics designer
- In the body of your email, include: any prior writing experience, your favorite game (and why!), your owned hardware, your preferred company (if you have one), how you heard about GameBump, what you think you can bring to the table, and why you're just dying to work here.
- Attached, please include:
at least one-two writing samples; this can be anything, but don't let
it be less than 500 words. We want to get a feel for your style more
than anything. And no viruses,
please.

Kneel. Place hands on either side of the ceramic-like object. Wait. A sudden urge takes you, spewing the remains of a previous ingestion. You glance at what was just created; between the remains of what were once good ideas you see those extra things you tacked on that seemed like a quick fix at the time but ultimately caused their own regurgitation. You lament at the pain you caused yourself, but deep down you can feel that the pain is still there.
So what have you been eating? Or in this case, what have various developers been feeding the ceramic bowl in question, the Wii? Their own regurgitation, that's what - and a little bit of Nintendo's own leftovers for good measure. The Wii is the one that's sick, suffering from delirious spells of minigame collections, shoddy ports, forced motion control schemes, and God knows what else.
A little examination is in order. Five case studies have been prepared, each a different opinion of how Wii software appears. Some of it isn't too pretty – but fear not, we might even discover a cure. So lean back, relax, and try not to throw that Wii remote into the tv.

GameBump is officially seeking to hire talented writers who are interested in working within the gaming journalism field, so if you've got mad writing skills, have a drive for seeking out the latest gaming news and reviews, and know your way around a console or two, you're just what this new, fresh site is looking for. It also helps if you can take a joke (see above).
Applicants need not have experience working on another site, but they must include some recent writing samples to prove they're not in the fifth grade. Accepted applicants will be put on probation until they find their niche, be it news, reviews, previews, editing, interviews, editorials, or various features. Previous experience within the industry is an obvious plus, but mostly we're interested in people with a passion for videogames who'd like to join this exclusive, innovative team.
GameBump is also searching for additional programmers and graphics designers to help lighten the load on the rest of us; simply include the position you're looking at in the subject line of the email and our very own programming or graphics specialists will talk with you about specific knowledge you should already have.
At current all positions are volunteer, but you get free games, the chance to attend events/trade shows under the GameBump name, work experience, contacts, published material, and some flashy text for your resume. Also, you get to hang out with me and/or Aaron Dunlap - that's an experience that can't be replicated in and of itself.
We look forward to hearing from some great and talented people.
Instructions:
- Include your position in the subject line, either: staff writer, general contributor, programmer, editor, or graphics designer
- In the body of your email, include: any prior writing experience, your favorite game (and why!), your owned hardware, your preferred company (if you have one), how you heard about GameBump, what you think you can bring to the table, and why you're just dying to work here.
- Attached, please include: at least one-two writing samples; this can be anything, but don't let it be less than 500 words. We want to get a feel for your style more than anything. And no viruses, please.

If 2007 taught gaming journalists anything it was that much has changed since the days of yore - no longer are we paying $30-50 for quality titles that challenge, engage, and entertain us as gamers. Instead we are forking out boatloads of cash for matching accessories, consoles we can't locate without ebay, games that require patches to actually operate, and new, disappointing sagas without endings.
In the hopes of promoting change for 2008, then, here is GameBump's "most wanted" list written by avid gamers and directed toward the gaming industry. If you've been playing through 2007's offerings and wondering if you're the only one who's been confused about the latest industry trends - don't worry; you're not.

In the meantime, be sure to check out our exclusive short story written by our very own Aaron Dunlap.
[gamebump.com]
Despite what some award-show winners have to say, this wasn't a very excellent year for games. Think of the biggest, most-anticipated games of 2007 and think about how they turned out.
Halo 3 was probably the most anticipated game, and while its multiplayer component is pretty expansive, the single-player campaign (you know, the reason most of us buy a video game) was mediocre and occasionally downright boring. Assassin's Creed was another hugely-anticipated game, and it had the graphics and control scheme we all wanted, but in the midst of making all that it seems that Ubisoft forgot to throw in an actual game. What about Crysis? One of the most-hyped PC releases by the Microsoft camp? It sold less than 90,000 copies in its launch window.

Only a few of the anticipated games of the year really met anybody's expectations. Call of Duty 4: Modern Warfare is, well, it's Call of Duty 4. You guys seemed to really eat up BioShock, too. Super Mario Galaxy is amazing as well. Our Game of the Year award is supposed to be about innovation, though, and aside from being very well-made products, what this year has really innovated things?
[gamebump.com]
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