Video: Digital Foundry Investigates Shadow Man’s Frame Rate And Resolution On Switch



Next week marks the return of the cult basic Shadow Man, and forward of its launch, the tech specialists at Digital Foundry have gone hands-on with the sport.

This remaster, as you may already know, has been completed by the proficient staff at Nightdive – the identical studio behind the re-release of Turok 2, and is operating on the corporate’s KEX 4 sport engine.

The console variations of Shadow Man Remastered include an intensive checklist of show settings, which might usually be restricted to PC releases. There’s antialiasing, ambient occlusion, movement blur, anisotropic filtering, shadow mapping, movie grain, depth of discipline and extra.

In phrases of the decision – in docked mode, the sport is 1920 x 1080 and in transportable mode, it is 1280 x 720 – with dynamic decision scaling, that may scale as little as 50%. Depending on the show settings which might be enabled, the display will both look sharper or softer.

With all settings disabled on Switch (besides HD textures) – you “typically do get your 60 frames per second” however there are some “skips and drops”. And with all settings enabled, the sport’s body price drops into the 50s extra usually. Nightdive is wanting into the efficiency points, and has apparently discovered some options – with a repair anticipated round launch.

Check out the video above for the complete rundown. Will you be returning to the Deadside subsequent week? Tell us beneath.





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